Plus you can light up sconces in the area making going through it much easier.
The gutter is bullshit dark souls 2.
Framerate wise and level design wise it s so much better.
The gutter is a transitional zone in dark souls 2 between majula and the black gulch.
Going from og ds2 to sotfs killed me in that area.
This area is characterized.
The black gulch on the other hand.
A forsaken area of darkness and poison where things are abandoned and since forgotten.
The statues will shoot poison darts at the player.
Its lore is reminiscent of the valley of defilement from demon s souls and aesthetically it is an amalgam of that world and blighttown from dark souls.
So mush added extra bullshit.
While the gutter is extremely annoying.
As far as levels in the base game go the gutter is one of the more detailed ones.
The gulch underwent significant changes in the scholar of the first sin expansion.
Enemies are easy so far and there s lots of room to maneuver and fight.
If you just crawl through it lighting every torch you see breaking every poison statue in sight there are some very nice treasures in there that makes it a pretty fun little adventure.
The gutter is a location in dark souls 2.
The gutter is a cluster of wooden platforms bridges and ladders located deep underground.
And unlike tomb of giants in dark souls 2 torches actually light up more than just a 3 foot radius around you.
Like blighttown the gutter is one of those zones that grows on you once you get used to it s hazards and start to appreciate all the little touches in the level.
Too bad the worst designed area follows it level 2.